DevBlog #6: Checkpoint!

Hello all,

Today’s updates (build 0.075) are listed below:

-Checkpoints! Now spread across the levels there are checkpoints, shown by flag poles and activated by stepped through them. These will save your level progress, but note they will not save your score. Resurrects to Checkpoints are identical otherwise to restarting the level.

-Tuned up the PUNCH speed.

-Added a POOF! when NPCs move to their next location.

– Shrank the edges of ChuChu’s hitbox slightly

-Moved Authorial Intent to help tutorialize the new Checkpoints.

-Moved Self on Ad_Scraper closer to the start.

-Made some platform adjustments on Pearly_Gates and Ad_Scraper, accounting for the new Double Jump from the last version.

Play the newest build by clicking this link.

Give your honest feedback at this form. There’s probably bugs, so let us know!

Thank you all!!!

 

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