Category: Games

  • DevBlog #9: Boss

    DevBlog #9: Boss

    Hello all you wonderful human beings (and terrifying AI bots)! Play the newest build by clicking this link. Today’s updates (build 0.078) are listed below: New features:-Added a new Missile Launcher hazard. -Missiles can be dummy or homing.-Added the ChewChew Boss enemy in ChapNChip-Added BossArena (found in the “tutorials” under “levels”)Mostly created for playtesting the…

  • DevBlog #8: Dangers

    DevBlog #8: Dangers

    Hello all! Been a long time working on this update, building new levels etc. Today’s updates (build 0.077) are listed below: -updated fall damage distance from 80 to 100 (this should make falls less damaging, please let me know if its too forgiving or needs adjusting!)-added spinning platforms-added spinning blade obstacle-added electrical hazard-updated bird &…

  • DevBlog #7: Birdlaw

    DevBlog #7: Birdlaw

    Hello all you wonderful human beings (and terrifying AI bots)! I know it’s been forever since my last update, but between the holidays and life, plus hunting down two particularly frustrating bugs, it took much longer than I expected to get this update live. Today’s updates (build 0.076) are listed below: -New Tutorial Level! (you…

  • DevBlog #6: Checkpoint!

    DevBlog #6: Checkpoint!

    Hello all, Today’s updates (build 0.075) are listed below: -Checkpoints! Now spread across the levels there are checkpoints, shown by flag poles and activated by stepped through them. These will save your level progress, but note they will not save your score. Resurrects to Checkpoints are identical otherwise to restarting the level. -Tuned up the…

  • DevBlog #5: Double Jump

    DevBlog #5: Double Jump

    Hello all! Today’s updates (build 0.074) are listed below: -Added a Double Jump -The punch , jump and interact buttons will change color depending on situation. -Improved enemy chasing & patrol (they won’t get stuck on doors as often) -Added some Friction -Next Level Doors should now have the same color as the level they…

  • DevBlog #4: Music

    DevBlog #4: Music

    Hello all you wonderful human beings (and terrifying AI bots)! Today’s updates (build 0.073) are listed below: -There is now theme music by the very talented SJF! -Added a two new buttons (UP and DOWN) which allow players (if on the ground) to shift the camera up or down to see a bit further in…

  • DevBlog #3: Enemy Pathing

    DevBlog #3: Enemy Pathing

    Hello! ChuChu Returns ALPHA has been updated to build 0.072. Today’s updates are listed below: Play the newest build by clicking this link. Give your honest feedback at this form. There’s probably bugs, so let us know! Thank you all!!!

  • DevBlog #2: Authorial Intent

    DevBlog #2: Authorial Intent

    Hello! ChuChu Returns ALPHA has been updated to build 0.070. Today’s updates are listed below: Play the newest build by clicking this link. Give your honest feedback at this form. There’s probably bugs, so let us know! Thank you all!!!  

  • DevBlog #1: Help Desk

    DevBlog #1: Help Desk

    DevBlog #1: Help Desk (screen) Today we updated to 0.067 and added the following: – A fresh new HELP Screen accessible from the Pause Menu, by popular demand! It should also update the keybinds if you change them. Let me know if it doesn’t work ideally. – Changed some of the platforms in Pearly_Gates and…

  • ChuChu Returns – browser based platformer [ALPHA]

    ChuChu Returns – browser based platformer [ALPHA]

    ChuChu Returns is currently available to test, free and anywhere that you have a working browser! On your school laptop, work computer or cell phone looking to kill time (and ChuChu, probably)? Well we have an Internet Afterlife that needs a’fix’n! Click here to play it on your browser for free! Although we know it’s…